05-16-2018, 09:58 AM
(05-15-2018, 03:08 PM)Haprenti Wrote:(05-15-2018, 02:50 PM)Arborinus Wrote: From the title I thought of this idea: Players can choose one of 3 fighting styles in character preferences. Each style makes you stronger or weaker against the other two in hand to hand combat rock-paper-scissors style. You can't tell what other styles people have leading to some fun interactions.
I feel like this would lead to some kind of metagaming. I wouldn't bother changing it every round and would probably settle for a style and leave it at that, and I guess I wouldn't be the only one. Then powergamers could use that information to choose their style depending on the players in the lobby. Before the round begins, choosing the style that would give them an advantage against players that they'd consider their biggest threats should they be antags for the round.
But I get the feeling I'm vastly overthinking it since I guess A. people wouldn't bother B. it would only be a slight advantage, they would still need to be more robust in the end.
I can think of two solutions to this
1. Remove the stat changes and just make them ways to change your attacks flavor text
2. Remove the rock paper scissors concept and have them all just have tiny bonuses and debuffs