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Suggestions for new law modules
#26
(05-10-2018, 05:55 AM)John Warcrimes Wrote: "Take no orders from heads of staff. Civilian staff now hold authority in the station."

"Eliminate all non-living biological matter on the station to prevent the spread of disease"

"Maximize station profitability by increasing all production tenfold"

"The crew must now follow silicon laws. Enforce this as you see fit, while respecting those laws."

"Free travel, being the birthright of all spessmen, must not be infringed. Make all non-harmful areas of the station accessible."

I really quite like that last one, and it made me think it might be interesting if ai/silicons could change what access a door requires on the fly. say, both for that law, or for constructing extensions to the station and making the doors work right.
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Messages In This Thread
Suggestions for new law modules - by Flourish - 05-08-2018, 04:15 PM
RE: Suggestions for new law modules - by Recusor - 05-08-2018, 04:49 PM
RE: Suggestions for new law modules - by Crazyabe - 05-09-2018, 04:44 AM
RE: Suggestions for new law modules - by Readster - 05-09-2018, 08:43 AM
RE: Suggestions for new law modules - by Readster - 05-09-2018, 12:56 PM
RE: Suggestions for new law modules - by Recusor - 05-09-2018, 01:00 PM
RE: Suggestions for new law modules - by Nnystyxx - 05-09-2018, 03:23 PM
RE: Suggestions for new law modules - by cyberTripping - 05-10-2018, 07:13 AM
RE: Suggestions for new law modules - by Recusor - 05-11-2018, 07:22 AM
RE: Suggestions for new law modules - by Flourish - 06-15-2018, 07:32 PM
RE: Suggestions for new law modules - by Spoodle - 06-15-2018, 07:59 PM
RE: Suggestions for new law modules - by Flourish - 06-16-2018, 01:32 PM
RE: Suggestions for new law modules - by kyle2143 - 06-16-2018, 02:57 PM

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