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Suggestions for new law modules
#14
To clarify we're honestly looking for laws that can be uploaded under non-antagonistic circumstances and that serve some purpose for the station. For an example of what we're talking about here:


Quote:Protect: Anyone seen harming the station becomes a non-human threat

Now what purpose does this law serve? In theory it is designed to stop people from breaking and entering. It's intended as a deterrent. The main problem we have found is that we yell at about 99% of non-traitors who upload this law because it gives the AI the power to harm people. The current suggestion being thrown around is to replace the "non-human" part with something akin to "law 2 no longer applies to them". Mainly the idea is that a captain would upload this every once in a while if they wanted to stop station damage or breaking and entering.

Mostly what we're looking for is ideas like this. Laws that do serve a purpose to the station as a whole rather than being a gimmick. Something that could be uploaded by a non-traitor every once in a while to vary up the round. Etc Etc.
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Messages In This Thread
Suggestions for new law modules - by Flourish - 05-08-2018, 04:15 PM
RE: Suggestions for new law modules - by Recusor - 05-08-2018, 04:49 PM
RE: Suggestions for new law modules - by Crazyabe - 05-09-2018, 04:44 AM
RE: Suggestions for new law modules - by Readster - 05-09-2018, 08:43 AM
RE: Suggestions for new law modules - by Readster - 05-09-2018, 12:56 PM
RE: Suggestions for new law modules - by Recusor - 05-09-2018, 01:00 PM
RE: Suggestions for new law modules - by Nnystyxx - 05-09-2018, 03:23 PM
RE: Suggestions for new law modules - by Recusor - 05-11-2018, 07:22 AM
RE: Suggestions for new law modules - by Flourish - 06-15-2018, 07:32 PM
RE: Suggestions for new law modules - by Spoodle - 06-15-2018, 07:59 PM
RE: Suggestions for new law modules - by Flourish - 06-16-2018, 01:32 PM
RE: Suggestions for new law modules - by kyle2143 - 06-16-2018, 02:57 PM

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