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Suggestions for new law modules
#7
(05-08-2018, 05:31 PM)Vitatroll Wrote: I'm always iffy about changing laws because it's not uncommon for our borgs to go full skynet because it snowballed after one borg misread a new law.

It might just be because of my luck, but I have never seen an AI or borg go out of it's way to interpret a seemingly innocent law murderously except for one occasion where I was AI and a borg used a law about VOX as an excuse to blow me up. I have actually used freeform to replace the Asimov laws with robocop several times and every time the AI and borgs either do absolutely nothing or decide to spend the round helping security. I think a robocop module wouldn't hurt anything.
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Messages In This Thread
Suggestions for new law modules - by Flourish - 05-08-2018, 04:15 PM
RE: Suggestions for new law modules - by Lady Birb - 05-08-2018, 07:17 PM
RE: Suggestions for new law modules - by Recusor - 05-08-2018, 04:49 PM
RE: Suggestions for new law modules - by Crazyabe - 05-09-2018, 04:44 AM
RE: Suggestions for new law modules - by Readster - 05-09-2018, 08:43 AM
RE: Suggestions for new law modules - by Readster - 05-09-2018, 12:56 PM
RE: Suggestions for new law modules - by Recusor - 05-09-2018, 01:00 PM
RE: Suggestions for new law modules - by Nnystyxx - 05-09-2018, 03:23 PM
RE: Suggestions for new law modules - by Recusor - 05-11-2018, 07:22 AM
RE: Suggestions for new law modules - by Flourish - 06-15-2018, 07:32 PM
RE: Suggestions for new law modules - by Spoodle - 06-15-2018, 07:59 PM
RE: Suggestions for new law modules - by Flourish - 06-16-2018, 01:32 PM
RE: Suggestions for new law modules - by kyle2143 - 06-16-2018, 02:57 PM

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