05-05-2018, 01:16 AM
Personally, I was refraining from responding when I first saw this. But I feel I probably should.
1. Antihol is developed specifically for ethanol. The only time I've ever sobered up someone is with their consent, and all I do is shove a shitload of charcoal in them. Yes, ethanol does hurt a person, 9/10 folks just want to be drunk as fuck. Leave them to their devices. Your body synthesies Antihol when it sees charcoal and ethanol in it together, so really, you always make it. To me, this is just a 'lets make medics' jobs harder'.
2. You're under the assumption someone is even bothering to do CPR in the first place. If this were implimented, I'd suggest low brute damage at best. The detriment of CPR is folks wearing 500 masks, you forgetting you're wearing a mask, trying to do CPR in an airless environment, threat of death all around, and people just generally not doing CPR. Currently this system is fine as it is in my book.
3. Due to the fact Pathology is a bitch to learn, folks tend not to delve into that territory. Adding status affects to typical things docs do just adds more crap for us to deal with. We're already dealing with quite a bit here. Adding toxin damage for being unhygenic fucks though, I'm fine with.
4. Considering [latex] gloves do no benefit besides be white. As their current implimentation, there really shouldn't be yet another thing for us unprofessionals to deal with. We also have face shields we don't do shit with. Add a specific use to these items before making them worthless.
5. This itself says 'lets make medbay absolutely dependent on medics who know chem, or chem actually providing shit to medics.' We have one chemistry dispensor in pathology sometimes, and we're not going to be given the better medical drugs if SP gets nerfed. We already run low on SP VERY quickly due to how people hurt each other, and their damage runs very high at times, to where even spamming patches on someone with only brute damage still may not save them on time.
6. You're going to need to recall how difficult genetics has getting people to come get their positive genes activated, as well as the fact medics don't have a way to force-capture someone and drain them of their blood without getting either admin boinked for being shitters we rightfully are at that point, or being an antag.
Blood types shouldn't matter in my opinion, we're all clones anyway.
7. I like this idea but not for bloodtypes. Currently, it is quite possible for a human to 'fill up' their beaker (their heart) with food chems from the new digestion system. Because it's full, we cannot treat our patients, as their body cannot accept more chemicals. To create a dialysis machine that will take out current chemicals and put them in beaker A, while beaker B puts new chemicals in, would be an interesting addition.
8. Heart transplants are difficult and require speed, a bunch of medications, and knowledge, to not fuck up. I fuck them up regularly myself, preferring not to do them at all because of their difficulty, uselessness, and the waste of a shitload of medical supplies, but I still do 'em if someone insists. Having a stabilizing machine that isn't just 'shove the headsurgeon in the same room and hope it keeps my patient alive' would be nice.
9. Not severely, but yes. +1 bleeding +1-3 brute.
10. As mentioned before, pathology is a bitch. The system needs a rework, but for now it seems not to be high priority. This is more a quality of life fix than anything else, and it works the way it is now.
11. I'd prefer just an automated ping when someone jumps in a sleeper. I tend to check them when I see people in them, but that doesn't mean I won't miss someone needing help in them.
12. Currently it's very easy to die of brain damage, very hard to even see what level of brain damage you're in, and brain damage on it's own is very dehabilitating. I don't see how this is a good thing to make more difficult than it already is, especially how important it is to staying alive.
13. What do you want from meth? Some kind of addiction to the point of pathology-levels of game-ruining?
14. I only see this as a way to give doctors a weapon, and I'm not sure if you've noticed, but doctors are very good at killing on their own. If it's just literally for the making surgery having more shit, there's quite a bit already for surgery.
Items 1, 3, 4, 5, 6, 12, 14 are all items to make medbay's job more difficult than it already is, ignoring folks who don't know how to medbay, and choose not to learn. I personally like how simple medbay is to pick up at first glance, it keeps new medics coming in, and with medbay having a lot of little edge cases, and ways to make things better, it's not like you learn EVERYTHING medbay related as soon as you can cure OXY/TOX/BUR/BRU/BRA, there's quite a bit more to it.
I don't think these are good ideas:
1, 2, 3, 4, 5, 6, 10, 12, 13, 14
Sounds like a good idea:
7, 8, 9, 11
1. Antihol is developed specifically for ethanol. The only time I've ever sobered up someone is with their consent, and all I do is shove a shitload of charcoal in them. Yes, ethanol does hurt a person, 9/10 folks just want to be drunk as fuck. Leave them to their devices. Your body synthesies Antihol when it sees charcoal and ethanol in it together, so really, you always make it. To me, this is just a 'lets make medics' jobs harder'.
2. You're under the assumption someone is even bothering to do CPR in the first place. If this were implimented, I'd suggest low brute damage at best. The detriment of CPR is folks wearing 500 masks, you forgetting you're wearing a mask, trying to do CPR in an airless environment, threat of death all around, and people just generally not doing CPR. Currently this system is fine as it is in my book.
3. Due to the fact Pathology is a bitch to learn, folks tend not to delve into that territory. Adding status affects to typical things docs do just adds more crap for us to deal with. We're already dealing with quite a bit here. Adding toxin damage for being unhygenic fucks though, I'm fine with.
4. Considering [latex] gloves do no benefit besides be white. As their current implimentation, there really shouldn't be yet another thing for us unprofessionals to deal with. We also have face shields we don't do shit with. Add a specific use to these items before making them worthless.
5. This itself says 'lets make medbay absolutely dependent on medics who know chem, or chem actually providing shit to medics.' We have one chemistry dispensor in pathology sometimes, and we're not going to be given the better medical drugs if SP gets nerfed. We already run low on SP VERY quickly due to how people hurt each other, and their damage runs very high at times, to where even spamming patches on someone with only brute damage still may not save them on time.
6. You're going to need to recall how difficult genetics has getting people to come get their positive genes activated, as well as the fact medics don't have a way to force-capture someone and drain them of their blood without getting either admin boinked for being shitters we rightfully are at that point, or being an antag.
Blood types shouldn't matter in my opinion, we're all clones anyway.
7. I like this idea but not for bloodtypes. Currently, it is quite possible for a human to 'fill up' their beaker (their heart) with food chems from the new digestion system. Because it's full, we cannot treat our patients, as their body cannot accept more chemicals. To create a dialysis machine that will take out current chemicals and put them in beaker A, while beaker B puts new chemicals in, would be an interesting addition.
8. Heart transplants are difficult and require speed, a bunch of medications, and knowledge, to not fuck up. I fuck them up regularly myself, preferring not to do them at all because of their difficulty, uselessness, and the waste of a shitload of medical supplies, but I still do 'em if someone insists. Having a stabilizing machine that isn't just 'shove the headsurgeon in the same room and hope it keeps my patient alive' would be nice.
9. Not severely, but yes. +1 bleeding +1-3 brute.
10. As mentioned before, pathology is a bitch. The system needs a rework, but for now it seems not to be high priority. This is more a quality of life fix than anything else, and it works the way it is now.
11. I'd prefer just an automated ping when someone jumps in a sleeper. I tend to check them when I see people in them, but that doesn't mean I won't miss someone needing help in them.
12. Currently it's very easy to die of brain damage, very hard to even see what level of brain damage you're in, and brain damage on it's own is very dehabilitating. I don't see how this is a good thing to make more difficult than it already is, especially how important it is to staying alive.
13. What do you want from meth? Some kind of addiction to the point of pathology-levels of game-ruining?
14. I only see this as a way to give doctors a weapon, and I'm not sure if you've noticed, but doctors are very good at killing on their own. If it's just literally for the making surgery having more shit, there's quite a bit already for surgery.
Items 1, 3, 4, 5, 6, 12, 14 are all items to make medbay's job more difficult than it already is, ignoring folks who don't know how to medbay, and choose not to learn. I personally like how simple medbay is to pick up at first glance, it keeps new medics coming in, and with medbay having a lot of little edge cases, and ways to make things better, it's not like you learn EVERYTHING medbay related as soon as you can cure OXY/TOX/BUR/BRU/BRA, there's quite a bit more to it.
I don't think these are good ideas:
1, 2, 3, 4, 5, 6, 10, 12, 13, 14
Sounds like a good idea:
7, 8, 9, 11