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Replicants, as a trait
#6
IIRC there used to be replicants on goon, I think it's been gone for a while though. You'd splash some synthflesh onto a cyborg and if you gave them enough, you could turn them into a replicant. I feel like replicants should stay cyborgs, or maybe their own class that makes them a little more human than cyborgs are.

If I'm not sure about making it a Trait or it's own "job", I think that replicants should make you have to abide by the 3 Laws of robotics, but maybe behave as though you have no idea that you are a robot. Like Blade Runner or sort of like Isaac Asimov's story Evidence and you obscure all health analyzer readings on you.

The synthblood for replicants sounds fine, but I'd rather see a use for bloodtypes that humans have before synthblood is added. Like the health analyzer upgrade should be able to detect blood type, or you check MedTrak, or perform some sort of blood test for a patient. And if the wrong blood type is added it should do significant TOX or OXY damage.
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Messages In This Thread
Replicants, as a trait - by Weavel - 05-03-2018, 08:17 AM
RE: Replicants, as a trait - by Frank_Stein - 05-03-2018, 10:04 AM
RE: Replicants, as a trait - by LuigiThirty - 05-03-2018, 10:07 AM
RE: Replicants, as a trait - by Recusor - 05-04-2018, 04:05 AM
RE: Replicants, as a trait - by Weavel - 05-04-2018, 10:10 AM
RE: Replicants, as a trait - by kyle2143 - 05-04-2018, 12:05 PM
RE: Replicants, as a trait - by Weavel - 05-04-2018, 04:21 PM
RE: Replicants, as a trait - by Frank_Stein - 05-04-2018, 06:04 PM
RE: Replicants, as a trait - by Wisecrack34 - 05-05-2018, 01:25 AM

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