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Replicants, as a trait
#5
I love the above ideas, just kept it simple to start so it’d be easier to code ?


If we’re talking more in-depth I’d love a metal skeleton underneath, wanna make a sick metal skull mask.
Not entirely related, but it’d be great to add synth flesh to any robot limb to replace replicant parts (or stick ‘em on a human, even)
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Messages In This Thread
Replicants, as a trait - by Weavel - 05-03-2018, 08:17 AM
RE: Replicants, as a trait - by Frank_Stein - 05-03-2018, 10:04 AM
RE: Replicants, as a trait - by LuigiThirty - 05-03-2018, 10:07 AM
RE: Replicants, as a trait - by Recusor - 05-04-2018, 04:05 AM
RE: Replicants, as a trait - by Weavel - 05-04-2018, 10:10 AM
RE: Replicants, as a trait - by kyle2143 - 05-04-2018, 12:05 PM
RE: Replicants, as a trait - by Weavel - 05-04-2018, 04:21 PM
RE: Replicants, as a trait - by Frank_Stein - 05-04-2018, 06:04 PM
RE: Replicants, as a trait - by Wisecrack34 - 05-05-2018, 01:25 AM

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