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Remove Donut 2 From the Map Rotation
#17
(04-27-2018, 09:55 AM)Frank_Stein Wrote:
(04-26-2018, 01:44 AM)Gannets Wrote: I'm not saying this isn't a good idea, I'm sure Donut could use some more modernization. But isn't this kind of a self-policing problem?

Like, can't the 40 players who hate it just... vote for another map? That's kind of the point of the map vote system!

This way we can keep all of the maps on hand for if and when people fancy them, without having to wheel out a coder to manually adjust the build.

That's how I feel about it. Vote for the map you want if it's a problem for you.

That said, does the map vote have to take place right at the start of a round? I know it needs time to configure, but I think if the map vote happened once the shuttle got to Centcom, or even when it was on transit there, you'd have more people voting

Building on this, would it be possible to do it in the last 5 minutes the shuttle takes to arriv Realized a problem with this mid-sentence.  During Rev or Nuke-op rounds, there's no shuttle.  Starting the vote after the nuke is set would make sense, but there are rounds when the ops are killed before it's set, and Rev rounds end once either the heads or the rev leaders are killed, so an automatic map vote would probably be impossible.

It would be difficult to work around those two I think.  Keeping the map vote to the beginning seems the easiest way to do it.  The vote could also start before the round starts and stop at the normal time so everyone has the time to vote.
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RE: Remove Donut 2 From the Map Rotation - by Technature - 04-27-2018, 10:14 AM

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