04-26-2018, 06:28 AM
In light of recent discussion, I figured it would be a good idea to revive this thread from the depths of the abyss.
As much as I like the overall layout of the map, it definitely has a large number of issues.
Here are some of those.
As much as I like the overall layout of the map, it definitely has a large number of issues.
Here are some of those.
- The maintenance ghost. It needs to be made far, far, far less likely to appear because, currently, it's just a constant irritant rather than a spooky apparition.
- No glass recycler in the bar.
- No Arthur F. Muggins memorial plaque in the jazz lounge
- Big fukken lines of solid walls leading to the singularity engine. These should, ideally, be replaced with catwalks for greater mobility.
- The exposed grille in that one maintenance hall storage area isn't actually solid, you can just walk right through it.
- The purple computer in robotics, the cyborg database or whatever, was put there back when cyborg module research was still a thing. It has a "blank program" on it that will softlock the computer if you actually manage to run it. You have to reset the computer and log back in just to use it for any other purpose
- You can only find hard hats in engineering and mechanics exclusive areas. Sometimes the janitor wants to be a massive glowing beacon of light and this hinders that greatly.
- There's only one nanomed machine in the entirety of medbay
- There are very few publicly accessible air canisters
- There's no pathology department in the medbay, but there's a very substantial one on the zeta research area
- Chemistry has a small water tank inside it for some reason. It'd be better served by a firefoam tank.
- On that note, there's a serious lack of firefoam, water, and welding fuel tanks scattered around maintenance.
- No biohazard lockers for the janitor OR anyone in medical!
- No microwave in the bar.
- Hydroponics doesn't have the UV lamp or the botanical mister
- There's no way to set up a basketball court and jam out with barkely's basketball
- QM doesn't have its own pod bay
- Mining is on the other side of the bloody map from QM