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New Chaplain abilities: Sigils and Incantations
#40
Good stuff in here.

It'll be a few days until anything large happens since i want to generalize a few more things to allow for more interesting interactions.
I'd also like to implement another variable that isn't just "ritual power" but that'll take some rewriting.
Either way, i'll look into adding some of the ideas here.

Sano works as modifier for mutatio currently if you want a heal but i can see now that it should probably work on its own as well, that makes way more sense.
Sanguis works to generate power, put it down and bleed on it or put blood on it. But i'll expand it a bit.
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RE: New Chaplain abilities: Sigils and Incantations - by Keelin - 04-25-2018, 03:58 AM

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