Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Chaplain abilities: Sigils and Incantations
#39
(04-25-2018, 01:35 AM)cyberTripping Wrote:
(04-25-2018, 01:29 AM)BlueHatCipher Wrote: -snip-

getting some serious Thaumcraft vibes from this, to anyone who's played modded minecraft in the past ever

Yeah, same. It felt really fun to experiment (part of the draw for Thaum), so I came up with ideas that sounded cool, and eventually it gravitated towards that. The idea of a Chaplain using Sanguis Desicco Conditum to drain blood and store it as raw liquid magic for other reactions was partially based on it, as well as Ars Magica II.
Reply


Messages In This Thread
RE: New Chaplain abilities: Sigils and Incantations - by BlueHatCipher - 04-25-2018, 01:38 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)