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New Chaplain abilities: Sigils and Incantations
#35
Tested this two rounds in a row. It's absolutely wonderful, I love it - it's fun to try and find all the combinations, and it's hilarious when the screw-ups end up involving your accidentally sacrificing the captain to make bees. Here's a few personal suggestions, though they're all pretty terrible:

SANO - Heal. It already exists, but right now it doesn't seem to have a function (or at the very least, my tests had nothing happen). Likely intended to heal (as the name suggests), but perhaps it could heal in a radius of the ritual if a Spatio is nearby, or only to the person on the Ritual Anchor if there isn't one.
SANGUIS - Blood. Already exists, but has not-major-effects. Idea: Sanguis draws power from blood, or modifies an effect to involve blood in some way, dependent on it's placement location in the ritual. E.g. Sanguis next to Sano causes a person to regenerate blood in their body, while Sanguis next to Desicco (see below) will cause any nearby sources of blood (including people) to drain their blood into the Desicco, granting more energy!
BESTIA - Beast. Using Bestia could allow for the manipulation of Animals in some manner - maybe Bestia, Mutatio and Hominem could be used to create a Polymorph ritual?
POTENTIA - Power. Using Potentia would increase the focus of POWER, at the cost of efficiency! Or it would cause lightning. For example: Potentia + Aer = LIGHTNING BOLT! Potentia + Sano = SUPER-POWERED HEALING!
CONDITUM - Store/Storehouse. If used in a ritual alone, Conditum will store Power from a given ritual, and store it within a receptacle - anything that can store reagents - as a reagent.
DESICCO - Drain/Dry up completely. The inverse of Conditum, Desicco would cause reagents in containers placed atop the sigil to drain into the ritual, powering it. Different reagents have different levels of power in a ritual!
RETRO - Backwards. Retro will cause a ritual's effect, or an aspect within, to REVERSE! For example, Sano Retro will inverse the healing to damage - but it'll be less efficient, requiring more power to take effect.
APIS - BEES! Already exists, and has a few effects, but what's a few more? Apis + Element = ELEMENTAL BEE! Elemental Bees can attack using their given element! For example, Apis Ignis would have FIRE-BREATHING BEES, while Apis Terra has ROCK-STRONG BEES! Apis + Retro = BEE EGG! Apis + Retro + Element = ELEMENTAL BEE EGG! One final suggestion: Apis + Mutatio + Element + Bee floating over Apis = Mutating the Bee into an Elemental Bee! This would allow 'Child Bees' to become elemental monsters!
METALLUM - Metal. Applying Metallum could cause metal-like materials to form, modified based on symbols nearby. An example: Metallum alone = Mauxite/Steel. Metallum + Sanguis = BLOODMETAL! Metallum + Potentia = PHAROSIUM! Metallum + Retro = ROCK! So on, so forth.
COETUS - Group. Multiple people can chant Coetus at once, increasing the amount of power created from it. Possibly modify other sigils to be more... Group-Focused? Idunno.
DEUS - God. Incanting Deus would allow a Divine (admin) to grant extra power if they feel like it! If they don't, they can just cause the rune to fade, or maybe just explode you for annoying them.
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RE: New Chaplain abilities: Sigils and Incantations - by BlueHatCipher - 04-25-2018, 01:29 AM

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