04-20-2018, 07:36 AM
(This post was last modified: 04-20-2018, 07:58 AM by Nnystyxx. Edited 2 times in total.)
(04-16-2018, 11:38 AM)everybody Wrote: stuff about incantations
Getting an accent would make this instantaneously horrible to use, wowee!!
Nevertheless, I love the idea of the Chaplain having to abstain from the alky to cast magic properly, that's funny. And there are a few ways to keep people from talking. . .
EDIT: Here, have 5 more sprites. You can probably guess which ones are which this time!!
EDIT2:
So, ideas for limiting factors:
- Incantations. Might be long, might be hard to memorize. Would need book (or ctrl-c, ctrl-v in a notepad). Interfered with by DRUGS/muteness.
- Special multicolored magical chalk required?
- Only selecting certain sigils per round? I don't want anyone to get saddled with a bunch that are useless though.
I can't stress enough how happy I am that this system basically necessitates Chaplains to speak, so if you do have a tater Chap, they CANNOT be silent shitheels.