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New Chaplain abilities: Sigils and Incantations
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(04-15-2018, 05:30 PM)cyberTripping Wrote: i really, really like the idea of speaking being the source of power, as it reminds me of a magic system from a story i just recently read. In the story, magic was essentially an obscured "coding language" in a way, where advanced spells could take upwards of an hour of recital.

Chaplain sigils being activated like this means muting poisons, gags, and other things that interrupt their speech would be a check on their power in a confrontation. The rpg classic of "silencing" a mage to prevent spellcasting would dynamically emerge from the systems in place.

I figured as much. We'd probably have to take into account accents, but booze and drugs would be out of the question. 

Which means having pious Chaplains avoiding vices so they don't mess up their own casting
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RE: New Chaplain abilities: Sigils and Incantations - by Frank_Stein - 04-16-2018, 10:12 AM

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