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New Chaplain abilities: Sigils and Incantations
#9
i really, really like the idea of speaking being the source of power, as it reminds me of a magic system from a story i just recently read. In the story, magic was essentially an obscured "coding language" in a way, where advanced spells could take upwards of an hour of recital.

Chaplain sigils being activated like this means muting poisons, gags, and other things that interrupt their speech would be a check on their power in a confrontation. The rpg classic of "silencing" a mage to prevent spellcasting would dynamically emerge from the systems in place.
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RE: New Chaplain abilities: Sigils and Incantations - by cyberTripping - 04-15-2018, 05:30 PM

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