05-29-2013, 08:17 AM
APARTHEID Wrote:What's the difference between a supervillain and a traitor? Crystals? Objectives? The grandiose nature of their objectives?
I think this sums it up. Maybe by switching their items from syndicate to a specific list for villains only could create a need for theatrics? I think Apartheid hit the nail on the head though- it's the scheme that makes the villain, not their power.
Regular traitors don't have to do anything that large-scale usually, just murdering people or escaping alone is one thing, but getting the command staff to give you the entire station budget, or trading you a human life so that you'll release Botany from the hold of your mutant man-eating plant men.
What icarus said rings true too:
icarus Wrote:if they become Mixed mode antags with custom, gimmicky gear instead of syndicate gear then they could be cool
This might be a little too much work to implement though? Iuno.
FURTHER DISCUSSION REQUIRED.