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Supervillain
#6
APARTHEID Wrote:What's the difference between a supervillain and a traitor? Crystals? Objectives? The grandiose nature of their objectives?

I think this sums it up. Maybe by switching their items from syndicate to a specific list for villains only could create a need for theatrics? I think Apartheid hit the nail on the head though- it's the scheme that makes the villain, not their power.

Regular traitors don't have to do anything that large-scale usually, just murdering people or escaping alone is one thing, but getting the command staff to give you the entire station budget, or trading you a human life so that you'll release Botany from the hold of your mutant man-eating plant men.

What icarus said rings true too:

icarus Wrote:if they become Mixed mode antags with custom, gimmicky gear instead of syndicate gear then they could be cool

This might be a little too much work to implement though? Iuno.

FURTHER DISCUSSION REQUIRED.


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