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New Chaplain abilities: Sigils and Incantations
#4
Couple of sigil ideas:
  • Sigil of Warding: Acts as a movement blocking barrier. Projectiles and such can still pass over it
  • Sigil of Binding: Traps someone on the tile once they step into it
  • Sigil of Dawn: Acts as a light source
  • Sigil of Shadow: Darkens the area. Makes the person standing on it invisible
  • Sigil of Sight: While standing on this sigil, you can observe other sigils of this type the way you would a camera
  • Sigil of Summoning: Creates a familiar in the form of a friendly critter
  • Sigil of Banishment: Randomly teleports someone that stands on it 30 or so tiles away
  • Sigil of Seance: Allows you to speak to ghosts. Like a Ouija board, multiple ghosts can use it at once with restrictions
  • Sigil of the Asteral Plane: Turns you into a visible, ghost like figure, leaving your body on the sigil. The ghost form can move about ignoring doors and speaking to people, but can't interact with the physical realm. Attacking the Asteral projection dissapates it, stunning the user.


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RE: New Chaplain abilities: Runes and Sigils - by Frank_Stein - 04-13-2018, 01:57 PM

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