04-12-2018, 03:02 PM
(This post was last modified: 04-13-2018, 03:35 AM by aft2001. Edited 1 time in total.)
The tiny bit of maintenance below Pod Bay, to the left of the Bar, isn't technically maintenance. As such it doesn't prevent against radiation from rad storms.
Edit: It's possible some other areas aren't properly marked as maintenance either. Might be a good idea to just look through all the maintenance shafts to see if they're marked.
Also, one round when I was a clown (roundstart, not latejoin) I spawned in a window between two airlocks that lead to the Medical and Security departments (The 3 tile wide hallway branching out to the West from the Southern hall, just past the airbridge). All other rounds I spawned in my clown hole.
ALSO, SPEAKING OF THE CLOWN HOLE, it's poo and lacks some character. 3x3 isn't very interesting. Maybe have the clown hole look like a lazily cobbled together extension of maintenance that probably shouldn't meet regulation, maybe have an oil slick under the airlock, a cracked window to space with a broken grille, a broken light, whatever the mappers think would give it character. (also please, not 3x3, or at least put the merchant dude in the back corner if it remains 3x3)
Edit: It's possible some other areas aren't properly marked as maintenance either. Might be a good idea to just look through all the maintenance shafts to see if they're marked.
Also, one round when I was a clown (roundstart, not latejoin) I spawned in a window between two airlocks that lead to the Medical and Security departments (The 3 tile wide hallway branching out to the West from the Southern hall, just past the airbridge). All other rounds I spawned in my clown hole.
ALSO, SPEAKING OF THE CLOWN HOLE, it's poo and lacks some character. 3x3 isn't very interesting. Maybe have the clown hole look like a lazily cobbled together extension of maintenance that probably shouldn't meet regulation, maybe have an oil slick under the airlock, a cracked window to space with a broken grille, a broken light, whatever the mappers think would give it character. (also please, not 3x3, or at least put the merchant dude in the back corner if it remains 3x3)