04-12-2018, 01:47 PM
(04-09-2018, 12:39 PM)SimianC Wrote:(04-08-2018, 07:57 PM)Frank_Stein Wrote:
- Remove or reduce salt scuffing and change the dynamic to how it affects the wraith. Instead of revealing the wraith upon them touching it, it acts as a barrier to their movement and vision. The wraith can choose to reveal themselves in order to remove salt
- Candlelight can reveal the wraith. The wraith can use resources to temporarily neutalize a candle from a distance, turning the candlelight color blue while in effect.
Salt scuffing should be limited to running over the piles or traveling over them with any intent other than help intent. Having salt piles function as sight barriers could be difficult since player ghosts can travel freely and would likely report back to the wraith, unless this is an intentional feature.
I love the idea of using candles to combat wraiths! It's incredibly flavorful and gives candles a more interesting function. Having them act as a reveal with a wide area of effect could be very useful. The idea of a wraith haunting the halls of an unpowered space station lit only by candles sounds like it'd make for a creepy and fun round.
I feel that wraiths and vampires share a similar balance issue in that they require us to address the role of the chaplain: Should the chaplain be a gimmicky role with no real responsibilities or the crew's resident Van Helsing?
It might be neat if Botany could make the candles themselves. Cotton plus dropped beeswax = candle