04-10-2018, 03:31 PM
(04-09-2018, 09:52 PM)Mordent Wrote: This is already a thing.
EDIT: Noah, for your consideration:
Code:prob(50 * luck_multiplier + luck_constant)
Well whaddaya know?
I think what should be a part of it is that when luck does come into play, it's essentially spent, sending you back down to default or even unlucky, where you have a higher chance for things to go wrong