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Official Chiron FIX THIS SHIT Thread
#3
MY YELLING

HIGH PRIORITY (gameplay ruining)
  • Atmospheric issues on east end of station, apparently due to repeated movement of the research shuttle. Research dock and QM become extremely hot to the point welding fuel will spontaneously ignite and people will roast alive, and the heat wave spreads from there. This is not a Chiron-exclusive issue and has its own thread here.
MEDIUM PRIORITY (gameplay hampering)
  • The drawbridge refuses to pressurize. My suspicion is that the wall tiles aren't properly changing their atmos permeability, based on Flourish's statement that the tiles do actually pressurize for a limited time.
  • Research vessel ejection system needs an additional mass driver under the hatch to compensate for atmospheric drift
  • Incoming cargo in QM needs to have different door timings - supplyshuttle_chiron.dm has a set of functional timings and can be used for reference
  • Mining department needs three miners' gear, and should have manufacturing gear set up such that some of it's accessible from both the smelter and ore conveyor. Did a mockup under the Mining Department spoiler.
LOW PRIORITY (disruptive in niche cases)
  • ICU's decontamination shower needs a drain
  • Research shuttle doors should be made self-closing
  • Research vessel should be moved north, and station slightly southwest, to prevent the nuke from damaging the station - make sure to adjust cargo transport zones in kind
  • Research vessel should have an additional shuttle computer on the bridge, replacing the door access log
  • Chemistry shower has a Cargo Office sliding door for some reason
  • Remove Robotics AI shell space and replace it with boxes of additional resources (this was a holdover from when AI shells weren't stored in the AI upload, and Robotics has no ready source of wire)
NON-PRIORITY (no effect on gameplay)
  • Left-hand AI upload window has a wall underneath it, instead of plating
  • Window between top and bottom doors in the hallway leading from drawbridge to security has a wall underneath it, instead of plating
  • Escape APC in the maintenance corridor (below HoP) isn't properly offset with pixel values
  • There are a few strange bugs with viewing asteroids through windows - they seem to have a fixed visibility range for some reason, which interacts strangely with the exposed asteroid bit near the kitchen.


Mining Department
[Image: 3wxOTer.png]


Messages In This Thread
Official Chiron FIX THIS SHIT Thread - by Kubius - 04-05-2018, 06:05 PM
RE: Official Chiron FIX THIS SHIT Thread - by Kubius - 04-05-2018, 06:20 PM

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