04-01-2018, 02:13 PM
(03-31-2018, 05:14 PM)Drago156 Wrote: "Have the shuttle flooring be too (enter excuse/reason here) to be able to safely fly around in."The direct solution to having pods on the shuttle is to not allow pods on the shuttle. Not against it, but I feel it's extreme.
(04-01-2018, 07:56 AM)Haprenti Wrote: Make pods get damaged each time they move through a tileIf the damage was sufficent I think this could work nicely. It makes me wonder if that could be extended to the station tiles as well.
(04-01-2018, 11:08 AM)Salami Sam Wrote: I agree that pods are a way too potent method of escaping a chase. One counter I can think of is to have some sort of physical cargo hangar lockdown button, similar to the one on the bridge. Perhaps place one by each entrance for quick-thinking prevention of escapes.A reasonable idea! One alternative could be delaying the hanger doors for a couple of seconds (maybe add some fancy animation). Extending on this, add a 'warmup' to wormholes so that they:
a) take some time to actually trigger
b) make it very obvious one is being charged
c) can be interrupted (taser it).