05-27-2013, 08:25 PM
Dachshundofdoom Wrote:I just checked how many sheets of paper are in one box because I am a gigantic nerd. It's 30. 31 sheets on the shuttle if you count the note from his dad, the janitor.I think that you underestimate the amount of time and effort that would take. Also, I was not aware that there was a paper-bin on the shuttle. Just simply remove it. The whole point of requiring paper is that you give people 6 minutes or so so prepare for a scrolled-up wizard since they'll see you pop in and steal a paper bin.
Assuming 5-10 sheets randomly used per casting, bad luck would get him 3, and if he was supernaturally lucky he could get up to 6, so the average would be around 4-5 scrolls. Making it so he can only carry two or three at a time sort of helps but 3-4 fireballs (1 cast, 2-3 scrolls) is still enough to basically vaporize the first person he sees. It's also 3 or 4 cluwned/shocking grasped people. And that's just assuming he DOESN'T use them as "emergency supplies" that let him bounce back when the crew is about to get him, as opposed to just unleashing them all on the first crowd he meets.
Considering that there are 3 or 4 people on the average Sec team, I'm still going to have to say it just doesn't work, cool as it admittedly is. If you nerf the idea any farther than you already have it be enough of a pain in the ass that it wouldn't really be worth taking, but as it stands it's a pretty overwhelming candidate for an always-pick spell, and not because it's funny.
also yes i hate fun, why do you ask
I also thing you overestimate the power of having 3 of one spell. Remember, as a scroll, you don't have access to the right-click option. It would manually open up a window that you'd have to select a name from. This would be a considerable drawback in the middle of a crowded fight. Not to mention the fact that you blow 5 minutes worth of work in 3 seconds if you do it right.
So what. You take the spell and murdervaporize the first guy you see? Fine. Now you gotta spend another 5 minutes doing it again.
So that's not what people are going to do. THey're going to save the spells in reserve to extend their combat possibilities or to make cluwne gimmicks easier. I think it's fairly balanced.
And remember, it takes up a spell slot of its own. That's one less option, which means you become extremely FOCUSED upon 2 or 3 other spells. If you want the soulguard enchantment, which is a must-have if you're taking fireball, you have only 2 spells to actually cast.
And remember, if you get stripped down and your scrolls manage to get taken, that means that even if you soulguard away, you might be facing a robed demi-wizard weilding your own cluwne spell. How cool would it be to see a wizard be executed by his own scroll?!