05-27-2013, 05:08 PM
Licensing is an issue. A much bigger issue is the bandwidth cost of having large .ogg files streaming to everyone in range of the jukebox. This cuts into server performance and raises the actual cost of hosting this dumb game.
Last I heard, the host does not want us storing and streaming music files from the server. Obviously we occasionally do use an admin button to upload music from our own computers during an active round, but that's usually not done too often.
.xm, .mod, .s3m, .it and a couple other tracker formats are much friendlier in filesize, and .midi files are downright tiny. That said, I don't know if we'll ever be storing music on the server for the jukebox in any format. I'll ask around, but it's probably not going to happen.
" What happens if a person walks into the bar after a song has already started playing?"
They won't hear it. Figuring out an override for that would be an awful lot of work and I don't think it'll happen.
Last I heard, the host does not want us storing and streaming music files from the server. Obviously we occasionally do use an admin button to upload music from our own computers during an active round, but that's usually not done too often.
.xm, .mod, .s3m, .it and a couple other tracker formats are much friendlier in filesize, and .midi files are downright tiny. That said, I don't know if we'll ever be storing music on the server for the jukebox in any format. I'll ask around, but it's probably not going to happen.
" What happens if a person walks into the bar after a song has already started playing?"
They won't hear it. Figuring out an override for that would be an awful lot of work and I don't think it'll happen.