03-17-2018, 11:45 AM
(This post was last modified: 03-17-2018, 11:47 AM by mbc. Edited 2 times in total.)
LOS checks for shrapnel are based on sight. (for example if you see a bomb explode on the other side of a window, shrapnel can still hit you).
while it's technically possible, more accurate LOS checks would be much slower than using byond's builtin view() function.
edit : for clarification, shrapnel does not behave as a projectile would. instead anybody within range takes shrapnel immediately on explosion. We could maybe change this part
while it's technically possible, more accurate LOS checks would be much slower than using byond's builtin view() function.
edit : for clarification, shrapnel does not behave as a projectile would. instead anybody within range takes shrapnel immediately on explosion. We could maybe change this part