03-09-2018, 12:06 PM
I have not fiddled with this item myself but if im understanding it right, a good way to go about it might just be to have a base drain + a drain based on damaged blocked, IE instead of applying the damage to your character it drains the charge, with multipliers/extra drain dependant on damage type IE burn damage might cause drain at a 2:1 charge damage ratio, which remains significant due to most environmental sources applying this damage constantly while brute damage could have a 4/5:1 ratio, while not blocking toxin and oxygen damage.