03-07-2018, 08:03 PM
Idea: Tie power usage to damage blocked
For instance, having it running idle in a safe environment has low drain.
When it's in a hostile environment, battery drains faster
When it's blocking physical damage, high drain.
For fun, have an overcharge boost mode where you can keep it on past normal at the cost of a much longer recharge time.
For instance, having it running idle in a safe environment has low drain.
When it's in a hostile environment, battery drains faster
When it's blocking physical damage, high drain.
For fun, have an overcharge boost mode where you can keep it on past normal at the cost of a much longer recharge time.