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Ideas of Questionable Quality: Security Edition
#86
(03-06-2018, 04:49 PM)Wisecrack34 Wrote:
(03-06-2018, 04:07 PM)SimianC Wrote: Thinking about this a little bit more, I realized one of the reasons players might be hesitant to give security a try is that they aren't robust, this was definetely the case for me.

Introducing a Security role that focuses on support from behind the scenes, similar to the one described in my previous post, might be a nice way to ease players into the role and allow more experienced sec players teach them.

In General adding Sec classes might make people a tad less hesitant to choose them, id put forward splitting it into regular, medical, specialist (Deals with bombs threats, witchcraft, etc.) and Support (For those who can't Robust and would rather act as dispatch n such)

I liked the idea from awhile ago of giving Sec Traitor/Nuke-Op style item spawning. I think having the option to pick extra gear would parse well with having Class Based Sec Squads
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Messages In This Thread
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 02-16-2018, 04:00 AM
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 02-23-2018, 12:43 PM
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 02-26-2018, 04:18 PM
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 02-26-2018, 11:56 PM
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 03-01-2018, 12:14 AM
RE: Ideas of Questionable Quality: Security Edition - by Frank_Stein - 03-06-2018, 09:25 PM

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