03-03-2018, 10:04 PM
Well, it solves the whole issue of people accidentally picking and spreading diseases from randomly wandering into Pathology. After all, people can't wander into something that isn't on the station in the first place. (Though there's lots of easy ways to prevent that, like screwdrivering the door, shoving one of the biohazard lockers in front of it, etc.)
It's a temporary boo-boo at best. It doesn't really fix the massive amounts of randomness and trial and error in finding and splicing for symptoms, in any way. Nor does it alleviate the associated time sink. All the frustratingly annoying stunlock combos and frustratingly wimpy ones are still there.
Nevertheless, I think it's a improvement over the current situation. Gets rid of a rarely-used space that really isn't worth spending any amount of time in, turns it into some more worthwhile.
It's a temporary boo-boo at best. It doesn't really fix the massive amounts of randomness and trial and error in finding and splicing for symptoms, in any way. Nor does it alleviate the associated time sink. All the frustratingly annoying stunlock combos and frustratingly wimpy ones are still there.
Nevertheless, I think it's a improvement over the current situation. Gets rid of a rarely-used space that really isn't worth spending any amount of time in, turns it into some more worthwhile.