03-03-2018, 02:07 PM
Some way to preview where the science teleporter is pointing once you've "cracked the code" so to speak, at the expense of a high energy drain (like leaving a portal open) would be cool
thought about this due to the teleporter manager basically being a required tool, so why not just try to integrate it in a gameplay friendly way
thought about this due to the teleporter manager basically being a required tool, so why not just try to integrate it in a gameplay friendly way