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Add stunguns for heads of staff
#13
(03-01-2018, 12:55 PM)darkbitt Wrote:
(02-28-2018, 05:52 PM)Frank_Stein Wrote: Lower the charge to 1, and make it take longer to charge back up and I'd be down.

Ideally, the stun gun should only be for disabling someone enough that you can run away and call back up, not reliably fight someone off

What about 3 charges, with the recharge time being LONGER than the stuncuff time

The way I see it, having it rechargeable makes it pretty powerful, hence why it should have the low charge count, and since it's melee you only really need the one hit to connect to your target. It makes it a good weapon for defense

Giving it more charges makes it more viable as an offensive weapon, letting you stun lock someone while you slap cuffs on them, which isn't something you should be doing as a head.

If you do want it to have a higher charge, then it should probably require charging at a station
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Messages In This Thread
Add stunguns for heads of staff - by darkbitt - 02-28-2018, 01:24 PM
RE: Add stunguns for heads of staff - by Drago156 - 02-28-2018, 03:15 PM
RE: Add stunguns for heads of staff - by darkbitt - 02-28-2018, 04:49 PM
RE: Add stunguns for heads of staff - by Eibel - 03-01-2018, 05:03 AM
RE: Add stunguns for heads of staff - by Prichard - 03-01-2018, 03:13 PM
RE: Add stunguns for heads of staff - by Prichard - 03-02-2018, 01:38 AM
RE: Add stunguns for heads of staff - by darkbitt - 03-01-2018, 12:55 PM
RE: Add stunguns for heads of staff - by Frank_Stein - 03-01-2018, 04:48 PM
RE: Add stunguns for heads of staff - by Mordent - 03-02-2018, 05:19 AM
RE: Add stunguns for heads of staff - by Mordent - 03-02-2018, 06:00 PM
RE: Add stunguns for heads of staff - by Drago156 - 03-02-2018, 06:03 PM
RE: Add stunguns for heads of staff - by Mordent - 03-02-2018, 09:50 PM
RE: Add stunguns for heads of staff - by Tombi - 03-03-2018, 03:14 AM
RE: Add stunguns for heads of staff - by Prichard - 03-05-2018, 11:34 AM

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