03-01-2018, 03:38 PM
Because the Captain and HOS start with energy guns, the HOP can give themselves all access, the MD has a tranq gun, and the RD has literally all of science at their disposal, give the CE a stun baton or similar weapon so they aren't more vulnerable than the other heads of staff. My idea was to give them an upgraded version of the craftable stun gloves, with the same stun duration of a baton or flash and able to hold more than one charge.