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Can't find the antag roll overhaul thread so i'm posting this about rolling antag
#4
I'd like something along the lines of


Code:
min(1, num_players + constant) / divisor)


So that rounds with a large amount of people (which are more chaotic and where you can die more easily due to a greater amount of antags / miscreant behavior) still count as just 1 "round unit", while lessening the effects of low-pop round.
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RE: Can't find the antag roll overhaul thread so i'm posting this about rolling antag - by Haprenti - 02-26-2018, 12:35 PM

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