02-26-2018, 12:35 PM
I'd like something along the lines of
So that rounds with a large amount of people (which are more chaotic and where you can die more easily due to a greater amount of antags / miscreant behavior) still count as just 1 "round unit", while lessening the effects of low-pop round.
Code:
min(1, num_players + constant) / divisor)
So that rounds with a large amount of people (which are more chaotic and where you can die more easily due to a greater amount of antags / miscreant behavior) still count as just 1 "round unit", while lessening the effects of low-pop round.