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Can't find the antag roll overhaul thread so i'm posting this about rolling antag
#2
The "streaks" thing is just the clustering illusion.

Regarding low-pop antag stuff, I would be okay with adjusting the weighting of your antag-ness by something like:

Code:
change in effective rounds played = (num_players + constant) / divisor

e.g. if we set the constant to 10 and the divisor to 30, a round in which there's 20 players would count as (20+10)/30 = 1 round (so as now), but if there were 30 players it would be (30+10)/30 = 4/3, and 10 players would be (10+10)/30 = 2/3.

Not saying those numbers are right, but you get the idea. More players in the round means that the fact that you were picked counts "more", and less players in the round means the fact that you were picked counts "less".

Playing a low-pop round as the antagonist would affect you less.
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RE: Can't find the antag roll overhaul thread so i'm posting this about rolling antag - by Mordent - 02-26-2018, 11:14 AM

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