02-26-2018, 07:35 AM
Nice overall, couple of points:
- The medbay layout is a little weird: with cloning and the operating area all the way at the back. I appreciate it's supposed to be a minimalist station (and ironically by putting them all the way at the back you're making them far more secure, with the added bonus of bombing genetics if you bomb cloning), but it's a little quirky. Keeping the OR back there makes sense, consider removing the "lobby" part of medbay and using the space gained to partition it in the middle somewhere.
- I really like the engine's cold loop, for some reason. It's aesthetically pleasing to me.
- I may not have spotted it, but I don't see disposals anywhere?
- Consider adding a morgue chute to medbay (ideally make that one wall between the morgue and medbay a window, so people don't just rot in there)
- Consider adding a morgue chute to the medical checkpoint.
- Consider adding a brig chute to the security checkpoint.
- I don't quite understand the piping going on in security. There's a random pipe going from the brig that splits and heads into main security?
- Chaplain's got to have a mass-driver or a cremator! Got to clean up those bodies!
- Mining magnet control is weirdly far from the magnet? Not really a problem.
- Big fan of how the barber has a wall adjoining the chef's freezer.