02-25-2018, 11:45 PM
From pretty much every Mushroom map round I've played, Cargo Bay always runs out of power at some point. The main issue is that though there are wires leading into Cargo Bay's APC, they're not actually providing power, given that the APC says there is no external power whatsoever. I'll have to find some time to make sure, but it seems that the culprit is these unconnected wires running up to Cargo's southern entrance: