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Sec Mind Wiper
#6
In the context of the thread it was originally suggested in it made more sense.
For full-on murderboners, it gives an option that 100% neutralizes the threat without forcing you to space the perp, permabrig, or otherwise bore them to death while they wait 30 minutes for a chance to play.
For willing captures, it's a fun RP "rehabilitation" system.
For didn't-wanna-b-ones, well,
(02-23-2018, 12:13 PM)Tombi Wrote: why are they playing as an antagonist at all.
Latejoins, man. Kinda sucks to log on drunk as hell expecting to play with crayons for 20 min and be told now you're the only traitorous hunting amusement the crew's got for this dragged-on shift.
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Messages In This Thread
Sec Mind Wiper - by Wisecrack34 - 02-22-2018, 07:13 PM
RE: Sec Mind Wiper - by Superlagg - 02-23-2018, 07:00 AM
RE: Sec Mind Wiper - by Frank_Stein - 02-23-2018, 07:04 AM
RE: Sec Mind Wiper - by Firebarrage - 02-23-2018, 07:09 AM
RE: Sec Mind Wiper - by Tombi - 02-23-2018, 12:13 PM
RE: Sec Mind Wiper - by warcrimes - 02-23-2018, 12:59 PM
RE: Sec Mind Wiper - by Tombi - 02-23-2018, 01:59 PM
RE: Sec Mind Wiper - by Eibel - 02-23-2018, 02:42 PM

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