02-23-2018, 12:13 PM
Forgive my impudence, but what is this trying to solve?
If it is aimed at:
- full-on murder anatagonists it is just removing consequences. Commiting serious crimes to then be forgiven at the press of a button could encourage more of that 'murderboner' playstyle (which I dislike).
- modest antags (killed 1 crew and stole a lot shoes) it might benefit them if they do not want to play antag anymore or be hounded by sec, although this seems like an exception.
- gimmick antags it is unlikely to have changed much other than restrict their options.
- an antagonists who didn't want to be one, why are they playing as an antagonist at all.
So overall, I do not understand the argument for implementing it.
If it is aimed at:
- full-on murder anatagonists it is just removing consequences. Commiting serious crimes to then be forgiven at the press of a button could encourage more of that 'murderboner' playstyle (which I dislike).
- modest antags (killed 1 crew and stole a lot shoes) it might benefit them if they do not want to play antag anymore or be hounded by sec, although this seems like an exception.
- gimmick antags it is unlikely to have changed much other than restrict their options.
- an antagonists who didn't want to be one, why are they playing as an antagonist at all.
So overall, I do not understand the argument for implementing it.