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UPDATE: Xenochemistry (Roguelike chems + phrase building based chemistry)
#9
Sounds like something from before my time.

With this, the recipes wouldn't change, it's the identifiable characteristics other than it's effect that change. With trial and error, you could figure out what xenochems you have and start work making mixes
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Messages In This Thread
RE: Roguelike chems - by cyberTripping - 02-20-2018, 09:32 AM
RE: Roguelike chems - by Haprenti - 02-20-2018, 10:12 AM
RE: Roguelike chems - by Frank_Stein - 02-20-2018, 11:22 AM
RE: UPDATE: Xenochemistry (Roguelike chems + phrase building based chemistry) - by Frank_Stein - 02-23-2018, 06:46 AM

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