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UPDATE: Xenochemistry (Roguelike chems + phrase building based chemistry)
#8
Didn't this technically used to exist? At least, in a vaguely similar way.

That said, it's ancient goon that I never personally witnessed. Back in the earliest days of chem, there was a super chem that every round that's recipe was randomized every single round. If I recall correctly, it was essentially a potion of super-strength, turning whoever could manufacture it into a robust god born from nightmares itself. It's applications were incredibly rare, but of note whenever someone could manage to make this chem.
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Messages In This Thread
RE: Roguelike chems - by cyberTripping - 02-20-2018, 09:32 AM
RE: Roguelike chems - by Haprenti - 02-20-2018, 10:12 AM
RE: Roguelike chems - by Frank_Stein - 02-20-2018, 11:22 AM
RE: UPDATE: Xenochemistry (Roguelike chems + phrase building based chemistry) - by Mageziya - 02-22-2018, 09:24 PM

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