02-22-2018, 06:34 AM
(This post was last modified: 02-22-2018, 08:37 AM by Mordent. Edited 1 time in total.)
(02-21-2018, 09:59 AM)Lord Birb Wrote:If security has done everything perfectly, arrested an antagonist, taken all their gear, and had the mercy to brig them instead of just killing them, why the FUCK should the antagonist be able to escape without any outside help, despite security making no mistakes? We need to make it so there is actually something to do while you are brigged, not make it extremely easy to escape and punish officers for permabrigging people.
I have a counterpoint: send them to an adventure zone if you want to accomplish the above. The brig is not designed to permanently house inmates. The thing to do while you are brigged is attempt to escape (or use VR, I guess).
I don't understand the appeal of (unbreakoutably) permabrigging an antagonist over killing them. You're removing them from the round regardless, any minigames you give them to do in the meantime can be effectively accomplished by them just going to play another game until the round is over.
If the criminal is being a jerk, throw them in solitary rather than genpop. Keep genpop for the staff assistants you inevitably round up because they've been breaking into everything/throwing darts at people/stealing anything that isn't nailed down. Let them have the fun of breaking out if they want (feel free to thwart it and quickly repair what they've broken), or they can just do their (short) time and then get back to being a staff assistant.
Don't forget that you can absolutely make the place more secure yourself if you want; go add a bunch more windows, or even walls. They're quick to make, and security have access to plenty of glass/steel sheets.