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"Bob's server thoughts and questions and ideas."
#6
One thing I was speculating on was how not having any direction might have it not interest people, and then I thought that the motivations might make players pursue something. Right... they are called motivations... yes sir.

But then you come to a point where it might not mean anything... and I guess round endings are where that might be provided for for some players, right? It provides an end to the story. In theory.... I am not sure what I am talking or saying right now...

Maybe for some players, there might be not ENOUGH to repair even... And the persistence, if possible, would give them like, ways of salvaging stuff, and all sorts, and the anarchy might make fights happen and alliances... and like... the ever changing environment like... man... Just don't know.. I tend to mention Rust when I am talking about this idea, maybe just as like something to relate to in a sort of similarity, but the games are very different when you think about them. So.. yep.
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RE: "Bob's server thoughts and questions and ideas." - by Bob - 02-21-2018, 01:54 AM

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