02-20-2018, 05:04 AM
(This post was last modified: 02-20-2018, 05:05 AM by Drago156. Edited 1 time in total.)
From what I can gather here, it seems it is less a problem with actual chemistry itself and more the vagueness and difficulty of secret chems, or how easy it is to make deadly chems.
To these I have some output on, I'm going to start with the easiness of dangerous chems, sure they're easy to make, the problem is application of the chemicals to your target, and knowing which ones to use. Along with this, most chems are on the wiki, but smoke powder IS NOT. So if some new nerd is making a bunch of deadly chems, you could hold off on telling them that recipe.
Now as for the secret chems, some of them are completely vague and should at least give some kind of hint more than what it can do... Chems like voltagen and energy drink are super good hints but don't give the recipe away, Dbreath does less so, but with some looking over the wiki you could pretty much piece it together. As for Freeze and Mutiny, these 2 I've heard from someone who knows the recipe that have both have chems that don't make sense with the recipe, and I'd have to agree seeing as to how
I have spent LOTS of rounds attempting these chems getting mixes of over 25-35 chemicals that could even remotely be related to the recipe. These are however some newer chems.
As for my opinion on the whole situation, I honestly say there's not much problem with the actual machines and how chems works, but with the secret chems, I'd say make all the listed secret chems given hints and actually put under the secret chems section, but only the Admins can really do that, and they've tested all the chems and have gone through the long process of making sure they aren't super easy.
Also, if you're afraid of deadly chems but you want secret chems to be easier to figure out, you need to sit down and re-consider, especially since normal deadly chems affect people generally only once and that's on application, secret chems are generally hostile mob creator chems, gib you dead poisons, and just general BLOW YOU THE FUCK UP AND THE ENTIRE ROOM AROUND YOU chems.
To these I have some output on, I'm going to start with the easiness of dangerous chems, sure they're easy to make, the problem is application of the chemicals to your target, and knowing which ones to use. Along with this, most chems are on the wiki, but smoke powder IS NOT. So if some new nerd is making a bunch of deadly chems, you could hold off on telling them that recipe.
Now as for the secret chems, some of them are completely vague and should at least give some kind of hint more than what it can do... Chems like voltagen and energy drink are super good hints but don't give the recipe away, Dbreath does less so, but with some looking over the wiki you could pretty much piece it together. As for Freeze and Mutiny, these 2 I've heard from someone who knows the recipe that have both have chems that don't make sense with the recipe, and I'd have to agree seeing as to how
I have spent LOTS of rounds attempting these chems getting mixes of over 25-35 chemicals that could even remotely be related to the recipe. These are however some newer chems.
As for my opinion on the whole situation, I honestly say there's not much problem with the actual machines and how chems works, but with the secret chems, I'd say make all the listed secret chems given hints and actually put under the secret chems section, but only the Admins can really do that, and they've tested all the chems and have gone through the long process of making sure they aren't super easy.
Also, if you're afraid of deadly chems but you want secret chems to be easier to figure out, you need to sit down and re-consider, especially since normal deadly chems affect people generally only once and that's on application, secret chems are generally hostile mob creator chems, gib you dead poisons, and just general BLOW YOU THE FUCK UP AND THE ENTIRE ROOM AROUND YOU chems.