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Ideas of Questionable Quality: Security Edition
#32
(02-16-2018, 08:11 AM)Frank_Stein Wrote:
(02-16-2018, 07:04 AM)SimianC Wrote: I think a Security Uplink, similar to the Syndicate Uplink traitor's have access to, would introduce some versatility to security and generally make the role more fun. Like the Syndicate Uplink, players would have access to a limited amount of NT Fun Bucks to purchase security items, items designed to increase their chances of survival and make them more capable of handling specific threats, rather than tools of outright murder. Giving sec players these options at round-start prevent the need to hunt for gear around the station.

For example, if Sec catches wind of a possible changeling, they might purchase an improved vest that is impervious to stinging or an implant that injects a preloaded chem upon winking. Other possible items might include the already implemented security baton, roll of duct tape, or box of cyber eyes. Some of the ideas posted feel like good candidates for Sec Gear, like the the metal foam gun posted above.

I like this.

This is actually a really fun idea that would add significant strategic depth to playing security! Fuck. Yes. Make it happen.
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Messages In This Thread
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 02-16-2018, 04:00 AM
RE: Ideas of Questionable Quality: Security Edition - by amaranthineApocalypse - 02-16-2018, 08:34 AM
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 02-23-2018, 12:43 PM
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 02-26-2018, 04:18 PM
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 02-26-2018, 11:56 PM
RE: Ideas of Questionable Quality: Security Edition - by Tombi - 03-01-2018, 12:14 AM

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