05-24-2013, 09:45 PM
Medical insurance for medbots is an amazingly cruel solution to medbots rendering doctors irrelevant and I love it, but the price should be at least fixed within a certain range so they don't scalp like motherfuckers. Would the money go into the RD's pocket, or back into the station budget's, or vanish, or what? The security one I can see getting abused quickly, especially if there's a way to make it so the fine goes into the officer's pocket, which I can't say I'd mind much as there needs to be more graft in security.
Also uh, there is sort of an AfterCare-y thing you can already do with genetics but it's sort of a dick move and highlights something that should probably change. There's a fund transfer machine near the cloner. Swipe your card on it, then take the IDs off everybody who's dragged in, and swipe it through. It doesn't ask for their PIN, so you can just hoover out all the money in their account and place it into yours and make ~MAD MONEY~. If, somehow, they notice, just tell them it's a service charge. You can technically do this as any job with any fund transfer machine, so long as you have your ID and access to a victim's. It's hilarious and a great way to make some modestly sweet bank without messing with the bank computer, but defeats the purpose when all other money-related uses of ID cards are blocked behind PINs.
Even if this changes, IMO, there should be more ways to rob other players blind without hoping they've still got their spawn cash in their pocket and they're unconscious/braindead. This is wandering a bit afield from the topic, but maybe have a way to hack/phish for PINs with email? It should be enough effort that people can't rob the station any easier than the bank computer (though that's pretty damn easy to rob if you're good at getting head-access IDs), but not so much effort that nobody bothers.
Also uh, there is sort of an AfterCare-y thing you can already do with genetics but it's sort of a dick move and highlights something that should probably change. There's a fund transfer machine near the cloner. Swipe your card on it, then take the IDs off everybody who's dragged in, and swipe it through. It doesn't ask for their PIN, so you can just hoover out all the money in their account and place it into yours and make ~MAD MONEY~. If, somehow, they notice, just tell them it's a service charge. You can technically do this as any job with any fund transfer machine, so long as you have your ID and access to a victim's. It's hilarious and a great way to make some modestly sweet bank without messing with the bank computer, but defeats the purpose when all other money-related uses of ID cards are blocked behind PINs.
Even if this changes, IMO, there should be more ways to rob other players blind without hoping they've still got their spawn cash in their pocket and they're unconscious/braindead. This is wandering a bit afield from the topic, but maybe have a way to hack/phish for PINs with email? It should be enough effort that people can't rob the station any easier than the bank computer (though that's pretty damn easy to rob if you're good at getting head-access IDs), but not so much effort that nobody bothers.