02-06-2018, 06:18 AM
I actually find the borg chem UI more useful in some cases.
1. I can press a key to jump (almost) right to the chem I want.
2. I can add precise amounts without having to futz with the dispense amount button.
Though, a couple downsides.
1. Can't spam reactions.
2. Can't remove reagents easily (I think?).
3. Can't store mixes for easy up-whipping of recipes.
4. Can't see what's in the beaker without using a reagent scanner.
5. Can only add one type of chem per use of dispenser.
6. A lot more clicking needed, which means a lot more chances to dump the stuff on the lighting or floor with a misclick.
I understand that borg chemUI is made tricky for a reason -- they're unharmed by pretty much every non-explosive chem, and thus could become even more obnoxious than a human chemnerd.
But, some of the UI could be improved for quality of (arguable) life. Letting them see what's in the beaker would be great, as could keeping the window open until they're done playing with chemicals.
1. I can press a key to jump (almost) right to the chem I want.
2. I can add precise amounts without having to futz with the dispense amount button.
Though, a couple downsides.
1. Can't spam reactions.
2. Can't remove reagents easily (I think?).
3. Can't store mixes for easy up-whipping of recipes.
4. Can't see what's in the beaker without using a reagent scanner.
5. Can only add one type of chem per use of dispenser.
6. A lot more clicking needed, which means a lot more chances to dump the stuff on the lighting or floor with a misclick.
I understand that borg chemUI is made tricky for a reason -- they're unharmed by pretty much every non-explosive chem, and thus could become even more obnoxious than a human chemnerd.
But, some of the UI could be improved for quality of (arguable) life. Letting them see what's in the beaker would be great, as could keeping the window open until they're done playing with chemicals.