02-05-2018, 07:23 PM
(02-05-2018, 10:06 AM)Gannets Wrote: this is a cute idea
Thanks! I was thinking, this makes it a little fun without being important, keeps variety as a factor without bogging it down to specifics, and isn't too gameable where people are going to be trying to min/max their spaceman's with the best food/drink/drug combos. There's a bit of player interaction between the person describing what they need and the Chef/Bartender offering suggestions. And, I figure having randomized effects and larger groups of foods means less work than implementing individual effects for the large variety of food items we have now.
Player could get a little audible tummy rumble sound effect to alert them that getting a food bonus is possible, with the accompanying flavor text. Then they get a little window of time to resolve it either by themself or getting help from the chef or barman.
Bonuses could be stuff like:
- Extra healing from eating
- Extra bit of stamina
- Extra bit of stamina recovery
- Shorter Stun times
- Extra resistance to damage types
Giving the Chef some way to get a second hint to narrow the possibilities down might be a good idea. It could be as simple as examining the person, or maybe the person gets a few tries to get it right, receiving additional feedback to encourage sampling