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Food and drink idea: Cravings
#7
(02-05-2018, 10:06 AM)Gannets Wrote: this is a cute idea

Thanks! I was thinking, this makes it a little fun without being important, keeps variety as a factor without bogging it down to specifics, and isn't too gameable where people are going to be trying to min/max their spaceman's with the best food/drink/drug combos. There's a bit of player interaction between the person describing what they need and the Chef/Bartender offering suggestions. And, I figure having randomized effects and larger groups of foods means less work than implementing individual effects for the large variety of food items we have now.

Player could get a little audible tummy rumble sound effect to alert them that getting a food bonus is possible, with the accompanying flavor text. Then they get a little window of time to resolve it either by themself or getting help from the chef or barman.

Bonuses could be stuff like:
  • Extra healing from eating
  • Extra bit of stamina
  • Extra bit of stamina recovery
  • Shorter Stun times
  • Extra resistance to damage types
With the lengths and strengths of the effects dependant on how well you did matching the craving to the consumable. 

Giving the Chef some way to get a second hint to narrow the possibilities down might be a good idea. It could be as simple as examining the person, or maybe the person gets a few tries to get it right, receiving additional feedback to encourage sampling
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Messages In This Thread
Food and drink idea: Cravings - by Frank_Stein - 02-04-2018, 08:45 AM
RE: Food and drink idea: Cravings - by Haprenti - 02-04-2018, 10:46 AM
RE: Food and drink idea: Cravings - by Gannets - 02-05-2018, 10:06 AM
RE: Food and drink idea: Cravings - by Frank_Stein - 02-05-2018, 07:23 PM

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