02-02-2018, 08:40 AM
I kind of am a sucker for maps with a theme, like 'this station NT just bought everything from ebay'
I think i just have a thing about bitching that NT bought everything from ebay..
Note - I'm only aware of medbay in detail, I'm a glorified medbay nerd, so I'm only going to use medbay as an example
But what I mean is, comparing cog1 to donut,
donut is the ebay station to me. Medbay doesn't have a fabricator for new surgical tools, we still have old systens like robotics' research terminal, and robotics' crate is full of flashes for some reason.
We have limited supplies, the morgue is hidden, and genetics decided to secede and get this awesome spacious area that im wondering which corporate head really liked a geneticist. And pathology is not a thing at all.
While cog1 has most of what we need, functions well, and does the job. We can get our jobs done with minimal breaking into areas in our own space. It's comfortable, but also kind of seems like NTs cookie cutter station, it works dont change it kind of thought.
Looking at mushroom, medbay is a weird after thought, we have a large space but to treat someone means we open all of our supplies up to potentially be taken or blown up. Our boss (MD) doesn't even get an office, just a locker shoved against a wall in the corner. Genetics has a large office again, better security from the monkeys, but they get a tiny monkey pen now, and full control over the morgue. Robotics is quite comfortable with 3 fabricators and plenty of supplies however.
I hope i explained my thoughts here, basically just, theme is important to me beyond what is already said. For folks who main a job, having no additional challenge of having to cope with inefficient workspaces or being spoiled with over efficient spaces makes it interesting to me.
I think i just have a thing about bitching that NT bought everything from ebay..
Note - I'm only aware of medbay in detail, I'm a glorified medbay nerd, so I'm only going to use medbay as an example
But what I mean is, comparing cog1 to donut,
donut is the ebay station to me. Medbay doesn't have a fabricator for new surgical tools, we still have old systens like robotics' research terminal, and robotics' crate is full of flashes for some reason.
We have limited supplies, the morgue is hidden, and genetics decided to secede and get this awesome spacious area that im wondering which corporate head really liked a geneticist. And pathology is not a thing at all.
While cog1 has most of what we need, functions well, and does the job. We can get our jobs done with minimal breaking into areas in our own space. It's comfortable, but also kind of seems like NTs cookie cutter station, it works dont change it kind of thought.
Looking at mushroom, medbay is a weird after thought, we have a large space but to treat someone means we open all of our supplies up to potentially be taken or blown up. Our boss (MD) doesn't even get an office, just a locker shoved against a wall in the corner. Genetics has a large office again, better security from the monkeys, but they get a tiny monkey pen now, and full control over the morgue. Robotics is quite comfortable with 3 fabricators and plenty of supplies however.
I hope i explained my thoughts here, basically just, theme is important to me beyond what is already said. For folks who main a job, having no additional challenge of having to cope with inefficient workspaces or being spoiled with over efficient spaces makes it interesting to me.