02-01-2018, 02:03 PM
Pre-leak I had gotten most of the chems through trial & error (a whole lot of error) then I realised I was wasting dozen of rounds throwing stuff together to no avail - eventually and found hints online - not fun in retrospect. I did that once and I refuse to do it again, hence I've not touched chemistry since 2016. I whole-heartedly endorse and encourage a re-work of secret chems. Even back when I did chemistry, knowing how to make secret chems rarely played into a round - essentially making them novelty gimmick chems.
I had a similar idea recently, except it was hint coins you use to purchase hints, found randomly around maps. At least exploration would provide a nice change of pace to sitting by a chem dispenser for a whole round.
(01-31-2018, 04:37 PM)CrimsonMasques Wrote: The second idea is to have hints to the secret chems within the adventure zones and restricted areas, hidden away.
I had a similar idea recently, except it was hint coins you use to purchase hints, found randomly around maps. At least exploration would provide a nice change of pace to sitting by a chem dispenser for a whole round.