01-24-2018, 07:24 PM
Literally any time I play sec the station seems to conspire to be as shit as possible and make me end up spending 90% of a 50 minute round in security because they keep trying to break in/trying to murder officers/free people who are arrested.
Whenever I play sec, the crew would rather die trying to let anyone arrested get free even if the person had murdered everyone in medbay. It was not uncommon for every antagonist arrested to find 2 idiots standing outside sec after following the officer the whole way trying to get away with the prisoner, and a third with an all access ID to open the door and them all to barge in and start fighting sec.
Alternatively, I play as literally anything else on the station and can still roam around and help deal with antagonists better than I could as security because the entire crew isn't doing their best to fuck up everything.
The issue isn't that security isn't fun to play mechanically or in concept. The crew vs antagonists interactions are the primary conflict of any given round barring admin shenanigans or players starting up another. Pretty much every other mechanic revolves around the main conflict in some way. Cloning and Robotics are near useless barring accidents without it. Toxins and bomb making is barring 2ish specific situations pointless without antagonists. etc.
No, the issue is community/player mentality/culture. At some point everyone seemed to start viewing it as Crew vs Security vs Antagonists rather than accepting security is just trying to keep them alive/things secure. Sec isn't a fuckin horrible experience because its mechanically boring. It's fucking horrible because the average security round consists of substantially more grief and shittiness direct at security for the crime of daring to play security. It's comparable to how it used to be to play AI, except somewhere along the line we all learned/decided "lets not be shit to the AI constantly, it's a person too.". Somehow, we can't seem to grasp it for Security Officers.
I don't know how to fix it. I don't know if you can even take active steps TO fix it. I don't even know how we got past being poo to the AI. It's a hard problem to fix. It's a big problem to fix. I'm not sure if it can be fixed. But I don't think any amount of additions or removals from security as a job/department will solve it.
Whenever I play sec, the crew would rather die trying to let anyone arrested get free even if the person had murdered everyone in medbay. It was not uncommon for every antagonist arrested to find 2 idiots standing outside sec after following the officer the whole way trying to get away with the prisoner, and a third with an all access ID to open the door and them all to barge in and start fighting sec.
Alternatively, I play as literally anything else on the station and can still roam around and help deal with antagonists better than I could as security because the entire crew isn't doing their best to fuck up everything.
The issue isn't that security isn't fun to play mechanically or in concept. The crew vs antagonists interactions are the primary conflict of any given round barring admin shenanigans or players starting up another. Pretty much every other mechanic revolves around the main conflict in some way. Cloning and Robotics are near useless barring accidents without it. Toxins and bomb making is barring 2ish specific situations pointless without antagonists. etc.
No, the issue is community/player mentality/culture. At some point everyone seemed to start viewing it as Crew vs Security vs Antagonists rather than accepting security is just trying to keep them alive/things secure. Sec isn't a fuckin horrible experience because its mechanically boring. It's fucking horrible because the average security round consists of substantially more grief and shittiness direct at security for the crime of daring to play security. It's comparable to how it used to be to play AI, except somewhere along the line we all learned/decided "lets not be shit to the AI constantly, it's a person too.". Somehow, we can't seem to grasp it for Security Officers.
I don't know how to fix it. I don't know if you can even take active steps TO fix it. I don't even know how we got past being poo to the AI. It's a hard problem to fix. It's a big problem to fix. I'm not sure if it can be fixed. But I don't think any amount of additions or removals from security as a job/department will solve it.